public override void InstallBindings() { MultiplayerPlayersManager playersManager = Container.Resolve <MultiplayerPlayersManager>(); playersManager.GetField <MultiplayerConnectedPlayerFacade, MultiplayerPlayersManager>("_connectedPlayerControllerPrefab").GetComponentInChildren <MultiplayerAvatarPoseController>().gameObject.AddComponent <CustomAvatarController>(); playersManager.GetField <MultiplayerConnectedPlayerFacade, MultiplayerPlayersManager>("_connectedPlayerDuelControllerPrefab").GetComponentInChildren <MultiplayerAvatarPoseController>().gameObject.AddComponent <CustomAvatarController>(); }
static void Postfix(MultiplayerPlayersManager __instance) { Instance = __instance; #if DEBUG Logger.Log("Got MultiplayerPlayersManager", LogLevel.Notice); #endif }
static void Postfix(MultiplayerPlayersManager __instance) { Instance = __instance; #if DEBUG Logger.log.Notice("Got MultiplayerPlayersManager"); #endif }
public override void InstallBindings() { MultiplayerPlayersManager playersManager = Container.Resolve <MultiplayerPlayersManager>(); playersManager.GetField <MultiplayerLocalActivePlayerFacade, MultiplayerPlayersManager>("_activeLocalPlayerControllerPrefab").gameObject.AddComponent <MultiplayerActivePlayer>(); playersManager.GetField <MultiplayerLocalActivePlayerFacade, MultiplayerPlayersManager>("_activeLocalPlayerDuelControllerPrefab").gameObject.AddComponent <MultiplayerActivePlayer>(); playersManager.GetField <MultiplayerConnectedPlayerFacade, MultiplayerPlayersManager>("_connectedPlayerControllerPrefab").gameObject.AddComponent <MultiplayerActivePlayer>(); playersManager.GetField <MultiplayerConnectedPlayerFacade, MultiplayerPlayersManager>("_connectedPlayerDuelControllerPrefab").gameObject.AddComponent <MultiplayerActivePlayer>(); }
internal static void Postfix(MultiplayerCoreInstaller __instance) { MonoInstallerBase mib = __instance; DiContainer container = SiraUtil.Accessors.GetDiContainer(ref mib); MultiplayerPlayersManager manager = container.Resolve <MultiplayerPlayersManager>(); MultiplayerConnectedPlayerFacade playerFacade = PlayerFacade(ref manager); MultiplayerConnectedPlayerFacade duelPlayerFacade = PlayerDuelFacade(ref manager); SetupPoseController(playerFacade); SetupPoseController(duelPlayerFacade); }
private static void OnSessionPlayerConnected(IConnectedPlayer player) { if (playersManager == null) { playersManager = Resources.FindObjectsOfTypeAll <MultiplayerPlayersManager>().FirstOrDefault(); } connectedPlayers.Add(player); connectedPlayers = connectedPlayers.OrderBy(pl => pl.sortIndex) .ToList(); Logger.Log($"ConnectedPlayer---------------", LogLevel.Info); for (int i = 0; i < connectedPlayers.Count; i++) { Logger.Log($"ConnectedPlayer {connectedPlayers[i].userName},{connectedPlayers[i].sortIndex}", LogLevel.Info); } }
private GlobalTrickManager( SiraLog logger, PluginConfig config, AudioTimeSyncController audioTimeSyncController, GameplayCoreSceneSetupData gameplayCoreSceneSetup, [Inject(Id = SaberType.SaberA)] SaberTrickManager leftTrickManager, [Inject(Id = SaberType.SaberB)] SaberTrickManager rightTrickManager, [InjectOptional] MultiplayerPlayersManager multiplayerPlayersManager) { _logger = logger; _config = config; _audioTimeSyncController = audioTimeSyncController; _iDifficultyBeatmap = gameplayCoreSceneSetup.difficultyBeatmap; _slowmoStepAmount = _config.SlowmoStepAmount; LeftSaberTrickManager = leftTrickManager; RightSaberTrickManager = rightTrickManager; _isMultiplayer = multiplayerPlayersManager != null; }
private static void OnSessionConnected() { ConnectedMultiplay = true; connectedPlayers.Clear(); playersManager = Resources.FindObjectsOfTypeAll <MultiplayerPlayersManager>().FirstOrDefault(); Logger.Log($"SessionManager Connected", LogLevel.Info); LobbyContoroller = Resources.FindObjectsOfTypeAll <MultiplayerLobbyController>().FirstOrDefault(); if (LobbyContoroller == null) { Logger.Log($"Unable to get LobbyContoroller", LogLevel.Error); } connectedPlayers.Add(SessionManager.localPlayer); Logger.Log($"ConnectedPlayer---------------", LogLevel.Info); for (int i = 0; i < connectedPlayers.Count; i++) { Logger.Log($"ConnectedPlayer {connectedPlayers[i].userName},{connectedPlayers[i].sortIndex}", LogLevel.Info); } if (Plugin.Instance._rootConfig.MultiplayerProfile != "") { Plugin.Instance._profileChanger.ProfileChange(Plugin.Instance._rootConfig.MultiplayerProfile); } }
public PlatformsGameInstaller(PlatformSpawner platformSpawner, [InjectOptional] MultiplayerPlayersManager multiplayerPlayersManager) { _platformSpawner = platformSpawner; _multiplayerPlayersManager = multiplayerPlayersManager; }
public static void Postfix(MultiplayerPlayersManager __instance) { playerDidFinishEvent(__instance) += delegate { PlatformManager.ChangeToPlatform(0); }; }
private SaberTrickModel(PluginConfig config, SiraSaber.Factory saberFactory, ColorManager colorManager, [InjectOptional] MultiplayerPlayersManager multiplayerPlayersManager, SiraLog logger) { _config = config; _saberFactory = saberFactory; _colorManager = colorManager; _logger = logger; _isMultiplayer = multiplayerPlayersManager != null; }
static void Prefix(MultiplayerIntroAnimationController __instance, ref bool ____bindingFinished, ref PlayableDirector ____introPlayableDirector, ref MultiplayerPlayersManager ____multiplayerPlayersManager) { lastDirector = ____introPlayableDirector; if (targetIterations == 0) { targetIterations = (int)Math.Floor((____multiplayerPlayersManager.allActiveAtGameStartPlayers.Count - 1) / 4f) + 1; } if (targetIterations != 1) { GameObject newPlayableGameObject = new GameObject(); ____introPlayableDirector = newPlayableGameObject.AddComponent <PlayableDirector>(); ____introPlayableDirector.playableAsset = lastDirector.playableAsset; } TimelineAsset mutedTimeline = (TimelineAsset)____introPlayableDirector.playableAsset; foreach (TrackAsset track in mutedTimeline.GetOutputTracks()) { track.muted = track is AudioTrack && targetIterations != 1; } ____bindingFinished = false; }
private static void Prefix(MultiplayerController __instance, MultiplayerPlayersManager ____playersManager) { _playersManager = ____playersManager; Events.SetSelectedLevel(null); }