internal void initializeCalibrationGUIButtons()
 {
     // InvokeRequired required compares the thread ID of the
     // calling thread to the thread ID of the creating thread.
     // If these threads are different, it returns true.
     if (m_parent.calibrationRecordingStatus.InvokeRequired ||
         m_parent.startCalibration.InvokeRequired ||
         m_parent.RecordStopButton.InvokeRequired ||
         m_parent.resetCalibration.InvokeRequired)
     {
         initializeCalibrationGUIButtonsCallback d = new initializeCalibrationGUIButtonsCallback(initializeCalibrationGUIButtons);
         m_parent.calibrationRecordingStatus.Invoke(d, new object[] { });
     }
     else
     {
         m_parent.startCalibration.Enabled = true;
         m_parent.RecordStopButton.Enabled = false;
         m_parent.resetCalibration.Enabled = true;
     }
 }
 internal void initializeCalibrationGUIButtons()
 {
     // InvokeRequired required compares the thread ID of the
     // calling thread to the thread ID of the creating thread.
     // If these threads are different, it returns true.
     if (m_parent.calibrationRecordingStatus.InvokeRequired ||
         m_parent.startCalibration.InvokeRequired ||
         m_parent.RecordStopButton.InvokeRequired ||
         m_parent.resetCalibration.InvokeRequired)
     {
         initializeCalibrationGUIButtonsCallback d = new initializeCalibrationGUIButtonsCallback(initializeCalibrationGUIButtons);
         m_parent.calibrationRecordingStatus.Invoke(d, new object[] { });
     }
     else
     {
         m_parent.startCalibration.Enabled = true;
         m_parent.RecordStopButton.Enabled = false;
         m_parent.resetCalibration.Enabled = true;
     }
 }