// Start is called before the first frame update void Start() { photonTransformView = GetComponent <PhotonTransformView>(); rmm = FindObjectOfType <RandomMatchMaker>(); rb = this.gameObject.GetComponent <Rigidbody2D>(); rbArrow = arrow.gameObject.GetComponent <Rigidbody2D>(); audioSource = this.GetComponent <AudioSource>(); multiscoremanager = FindObjectOfType <MultiScoreManager>(); }
// Start is called before the first frame update void Start() { msl = FindObjectOfType <MultiScoreManager>(); }