// Start is called before the first frame update
 void Start()
 {
     photonTransformView = GetComponent <PhotonTransformView>();
     rmm               = FindObjectOfType <RandomMatchMaker>();
     rb                = this.gameObject.GetComponent <Rigidbody2D>();
     rbArrow           = arrow.gameObject.GetComponent <Rigidbody2D>();
     audioSource       = this.GetComponent <AudioSource>();
     multiscoremanager = FindObjectOfType <MultiScoreManager>();
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     msl = FindObjectOfType <MultiScoreManager>();
 }