public virtual void MouseOn(MultiRayCursor cursor) { EmitSignal(nameof(MousedOn), cursor); }
public override void _Ready() { cam = GetViewport().GetCamera(); parent = GetNode <UserObserver>("/root/GameRoot/Management/UserObserver_1").Cursor; }
public void MouseOn(MultiRayCursor _cursor) { cursor = _cursor; GD.Print("InventoryWindow MouseOn"); }
public virtual void MouseOn(MultiRayCursor _cursor) { GD.Print(Name, ": Moused on"); cursor = _cursor; M1.cursor = cursor; }
public void MouseOn(MultiRayCursor cursor) { M1.cursor = cursor; }
public void MouseOn(MultiRayCursor _cursor) { GD.Print("FSControl MouseOn"); }