Пример #1
0
 public virtual void MouseOn(MultiRayCursor cursor)
 {
     EmitSignal(nameof(MousedOn), cursor);
 }
Пример #2
0
 public override void _Ready()
 {
     cam    = GetViewport().GetCamera();
     parent = GetNode <UserObserver>("/root/GameRoot/Management/UserObserver_1").Cursor;
 }
Пример #3
0
 public void MouseOn(MultiRayCursor _cursor)
 {
     cursor = _cursor;
     GD.Print("InventoryWindow MouseOn");
 }
 public virtual void MouseOn(MultiRayCursor _cursor)
 {
     GD.Print(Name, ": Moused on");
     cursor    = _cursor;
     M1.cursor = cursor;
 }
Пример #5
0
 public void MouseOn(MultiRayCursor cursor)
 {
     M1.cursor = cursor;
 }
Пример #6
0
 public void MouseOn(MultiRayCursor _cursor)
 {
     GD.Print("FSControl MouseOn");
 }