public override PlayerAction GetSkill(Chara source, List <Chara> allChara) { skill = new MultiAttack(); skill.source = source; skill.level = skillLevel; skill.needTarget = true; skill.mpCost = mpCost; return(skill); }
public void BeginMultiAttack(MultiAttack m) { multiMove = m; StartCoroutine("MultiAttackSequence"); }