public override PlayerAction GetSkill(Chara source, List <Chara> allChara)
 {
     skill            = new MultiAttack();
     skill.source     = source;
     skill.level      = skillLevel;
     skill.needTarget = true;
     skill.mpCost     = mpCost;
     return(skill);
 }
 public void BeginMultiAttack(MultiAttack m)
 {
     multiMove = m;
     StartCoroutine("MultiAttackSequence");
 }