示例#1
0
    static void PF_makestatic()
    {
        edict_t   ent = G_EDICT(q_shared.OFS_PARM0);
        MsgWriter msg = sv.signon;

        msg.MSG_WriteByte(q_shared.svc_spawnstatic);
        msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.model)));
        msg.MSG_WriteByte((int)ent.v.frame);
        msg.MSG_WriteByte((int)ent.v.colormap);
        msg.MSG_WriteByte((int)ent.v.skin);
        for (int i = 0; i < 3; i++)
        {
            msg.MSG_WriteCoord(Mathlib.Comp(ref ent.v.origin, i));
            msg.MSG_WriteAngle(Mathlib.Comp(ref ent.v.angles, i));
        }

        // throw the entity away now
        ED_Free(ent);
    }
示例#2
0
    static unsafe void PF_ambientsound()
    {
        float *pos         = G_VECTOR(q_shared.OFS_PARM0);
        string samp        = G_STRING(q_shared.OFS_PARM1);
        float  vol         = G_FLOAT(q_shared.OFS_PARM2);
        float  attenuation = G_FLOAT(q_shared.OFS_PARM3);

        // check to see if samp was properly precached
        for (int i = 0; i < sv.sound_precache.Length; i++)
        {
            if (sv.sound_precache[i] == null)
            {
                break;
            }

            if (samp == sv.sound_precache[i])
            {
                // add an svc_spawnambient command to the level signon packet
                MsgWriter msg = sv.signon;

                msg.MSG_WriteByte(q_shared.svc_spawnstaticsound);
                for (int i2 = 0; i2 < 3; i2++)
                {
                    msg.MSG_WriteCoord(pos[i2]);
                }

                msg.MSG_WriteByte(i);

                msg.MSG_WriteByte((int)(vol * 255));
                msg.MSG_WriteByte((int)(attenuation * 64));

                return;
            }
        }

        Con_Printf("no precache: {0}\n", samp);
    }
示例#3
0
    public static void SV_WriteClientdataToMessage(edict_t ent, MsgWriter msg)
    {
        //
        // send a damage message
        //
        if (ent.v.dmg_take != 0 || ent.v.dmg_save != 0)
        {
            edict_t other = PROG_TO_EDICT(ent.v.dmg_inflictor);
            msg.MSG_WriteByte(q_shared.svc_damage);
            msg.MSG_WriteByte((int)ent.v.dmg_save);
            msg.MSG_WriteByte((int)ent.v.dmg_take);
            msg.MSG_WriteCoord(other.v.origin.x + 0.5f * (other.v.mins.x + other.v.maxs.x));
            msg.MSG_WriteCoord(other.v.origin.y + 0.5f * (other.v.mins.y + other.v.maxs.y));
            msg.MSG_WriteCoord(other.v.origin.z + 0.5f * (other.v.mins.z + other.v.maxs.z));

            ent.v.dmg_take = 0;
            ent.v.dmg_save = 0;
        }

        //
        // send the current viewpos offset from the view entity
        //
        SV_SetIdealPitch();             // how much to look up / down ideally

        // a fixangle might get lost in a dropped packet.  Oh well.
        if (ent.v.fixangle != 0)
        {
            msg.MSG_WriteByte(q_shared.svc_setangle);
            msg.MSG_WriteAngle(ent.v.angles.x);
            msg.MSG_WriteAngle(ent.v.angles.y);
            msg.MSG_WriteAngle(ent.v.angles.z);
            ent.v.fixangle = 0;
        }

        int bits = 0;

        if (ent.v.view_ofs.z != q_shared.DEFAULT_VIEWHEIGHT)
        {
            bits |= q_shared.SU_VIEWHEIGHT;
        }

        if (ent.v.idealpitch != 0)
        {
            bits |= q_shared.SU_IDEALPITCH;
        }

        // stuff the sigil bits into the high bits of items for sbar, or else
        // mix in items2
        float val = GetEdictFieldFloat(ent, "items2", 0);
        int   items;

        if (val != 0)
        {
            items = (int)ent.v.items | ((int)val << 23);
        }
        else
        {
            items = (int)ent.v.items | ((int)pr_global_struct.serverflags << 28);
        }

        bits |= q_shared.SU_ITEMS;

        if (((int)ent.v.flags & q_shared.FL_ONGROUND) != 0)
        {
            bits |= q_shared.SU_ONGROUND;
        }

        if (ent.v.waterlevel >= 2)
        {
            bits |= q_shared.SU_INWATER;
        }

        if (ent.v.punchangle.x != 0)
        {
            bits |= q_shared.SU_PUNCH1;
        }
        if (ent.v.punchangle.y != 0)
        {
            bits |= q_shared.SU_PUNCH2;
        }
        if (ent.v.punchangle.z != 0)
        {
            bits |= q_shared.SU_PUNCH3;
        }

        if (ent.v.velocity.x != 0)
        {
            bits |= q_shared.SU_VELOCITY1;
        }
        if (ent.v.velocity.y != 0)
        {
            bits |= q_shared.SU_VELOCITY2;
        }
        if (ent.v.velocity.z != 0)
        {
            bits |= q_shared.SU_VELOCITY3;
        }

        if (ent.v.weaponframe != 0)
        {
            bits |= q_shared.SU_WEAPONFRAME;
        }

        if (ent.v.armorvalue != 0)
        {
            bits |= q_shared.SU_ARMOR;
        }

        //	if (ent.v.weapon)
        bits |= q_shared.SU_WEAPON;

        // send the data

        msg.MSG_WriteByte(q_shared.svc_clientdata);
        msg.MSG_WriteShort(bits);

        if ((bits & q_shared.SU_VIEWHEIGHT) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.view_ofs.z);
        }

        if ((bits & q_shared.SU_IDEALPITCH) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.idealpitch);
        }

        if ((bits & q_shared.SU_PUNCH1) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.punchangle.x);
        }
        if ((bits & q_shared.SU_VELOCITY1) != 0)
        {
            msg.MSG_WriteChar((int)(ent.v.velocity.x / 16));
        }

        if ((bits & q_shared.SU_PUNCH2) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.punchangle.y);
        }
        if ((bits & q_shared.SU_VELOCITY2) != 0)
        {
            msg.MSG_WriteChar((int)(ent.v.velocity.y / 16));
        }

        if ((bits & q_shared.SU_PUNCH3) != 0)
        {
            msg.MSG_WriteChar((int)ent.v.punchangle.z);
        }
        if ((bits & q_shared.SU_VELOCITY3) != 0)
        {
            msg.MSG_WriteChar((int)(ent.v.velocity.z / 16));
        }

        // always sent
        msg.MSG_WriteLong(items);

        if ((bits & q_shared.SU_WEAPONFRAME) != 0)
        {
            msg.MSG_WriteByte((int)ent.v.weaponframe);
        }
        if ((bits & q_shared.SU_ARMOR) != 0)
        {
            msg.MSG_WriteByte((int)ent.v.armorvalue);
        }
        if ((bits & q_shared.SU_WEAPON) != 0)
        {
            msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.weaponmodel)));
        }

        msg.MSG_WriteShort((int)ent.v.health);
        msg.MSG_WriteByte((int)ent.v.currentammo);
        msg.MSG_WriteByte((int)ent.v.ammo_shells);
        msg.MSG_WriteByte((int)ent.v.ammo_nails);
        msg.MSG_WriteByte((int)ent.v.ammo_rockets);
        msg.MSG_WriteByte((int)ent.v.ammo_cells);

        if (_GameKind == GameKind.StandardQuake)
        {
            msg.MSG_WriteByte((int)ent.v.weapon);
        }
        else
        {
            for (int i = 0; i < 32; i++)
            {
                if ((((int)ent.v.weapon) & (1 << i)) != 0)
                {
                    msg.MSG_WriteByte(i);
                    break;
                }
            }
        }
    }
示例#4
0
    public static void SV_WriteEntitiesToClient(edict_t clent, MsgWriter msg)
    {
        // find the client's PVS
        Vector3 org = ToVector(ref clent.v.origin) + ToVector(ref clent.v.view_ofs);

        byte[] pvs = SV_FatPVS(ref org);

        // send over all entities (except the client) that touch the pvs
        for (int e = 1; e < sv.num_edicts; e++)
        {
            edict_t ent = sv.edicts[e];
            // ignore if not touching a PV leaf
            if (ent != clent)   // clent is ALLWAYS sent
            {
                // ignore ents without visible models
                string mname = GetString(ent.v.model);
                if (String.IsNullOrEmpty(mname))
                {
                    continue;
                }

                int i;
                for (i = 0; i < ent.num_leafs; i++)
                {
                    if ((pvs[ent.leafnums[i] >> 3] & (1 << (ent.leafnums[i] & 7))) != 0)
                    {
                        break;
                    }
                }

                if (i == ent.num_leafs)
                {
                    continue;           // not visible
                }
            }

            if (msg.Capacity - msg.Length < 16)
            {
                Con_Printf("packet overflow\n");
                return;
            }

            // send an update
            int bits = 0;
            v3f miss;
            Mathlib.VectorSubtract(ref ent.v.origin, ref ent.baseline.origin, out miss);
            if (miss.x < -0.1f || miss.x > 0.1f)
            {
                bits |= q_shared.U_ORIGIN1;
            }
            if (miss.y < -0.1f || miss.y > 0.1f)
            {
                bits |= q_shared.U_ORIGIN2;
            }
            if (miss.z < -0.1f || miss.z > 0.1f)
            {
                bits |= q_shared.U_ORIGIN3;
            }

            if (ent.v.angles.x != ent.baseline.angles.x)
            {
                bits |= q_shared.U_ANGLE1;
            }

            if (ent.v.angles.y != ent.baseline.angles.y)
            {
                bits |= q_shared.U_ANGLE2;
            }

            if (ent.v.angles.z != ent.baseline.angles.z)
            {
                bits |= q_shared.U_ANGLE3;
            }

            if (ent.v.movetype == q_shared.MOVETYPE_STEP)
            {
                bits |= q_shared.U_NOLERP;      // don't mess up the step animation
            }
            if (ent.baseline.colormap != ent.v.colormap)
            {
                bits |= q_shared.U_COLORMAP;
            }

            if (ent.baseline.skin != ent.v.skin)
            {
                bits |= q_shared.U_SKIN;
            }

            if (ent.baseline.frame != ent.v.frame)
            {
                bits |= q_shared.U_FRAME;
            }

            if (ent.baseline.effects != ent.v.effects)
            {
                bits |= q_shared.U_EFFECTS;
            }

            if (ent.baseline.modelindex != ent.v.modelindex)
            {
                bits |= q_shared.U_MODEL;
            }

            if (e >= 256)
            {
                bits |= q_shared.U_LONGENTITY;
            }

            if (bits >= 256)
            {
                bits |= q_shared.U_MOREBITS;
            }

            //
            // write the message
            //
            msg.MSG_WriteByte(bits | q_shared.U_SIGNAL);

            if ((bits & q_shared.U_MOREBITS) != 0)
            {
                msg.MSG_WriteByte(bits >> 8);
            }
            if ((bits & q_shared.U_LONGENTITY) != 0)
            {
                msg.MSG_WriteShort(e);
            }
            else
            {
                msg.MSG_WriteByte(e);
            }

            if ((bits & q_shared.U_MODEL) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.modelindex);
            }
            if ((bits & q_shared.U_FRAME) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.frame);
            }
            if ((bits & q_shared.U_COLORMAP) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.colormap);
            }
            if ((bits & q_shared.U_SKIN) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.skin);
            }
            if ((bits & q_shared.U_EFFECTS) != 0)
            {
                msg.MSG_WriteByte((int)ent.v.effects);
            }
            if ((bits & q_shared.U_ORIGIN1) != 0)
            {
                msg.MSG_WriteCoord(ent.v.origin.x);
            }
            if ((bits & q_shared.U_ANGLE1) != 0)
            {
                msg.MSG_WriteAngle(ent.v.angles.x);
            }
            if ((bits & q_shared.U_ORIGIN2) != 0)
            {
                msg.MSG_WriteCoord(ent.v.origin.y);
            }
            if ((bits & q_shared.U_ANGLE2) != 0)
            {
                msg.MSG_WriteAngle(ent.v.angles.y);
            }
            if ((bits & q_shared.U_ORIGIN3) != 0)
            {
                msg.MSG_WriteCoord(ent.v.origin.z);
            }
            if ((bits & q_shared.U_ANGLE3) != 0)
            {
                msg.MSG_WriteAngle(ent.v.angles.z);
            }
        }
    }