static void PF_makestatic() { edict_t ent = G_EDICT(q_shared.OFS_PARM0); MsgWriter msg = sv.signon; msg.MSG_WriteByte(q_shared.svc_spawnstatic); msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.model))); msg.MSG_WriteByte((int)ent.v.frame); msg.MSG_WriteByte((int)ent.v.colormap); msg.MSG_WriteByte((int)ent.v.skin); for (int i = 0; i < 3; i++) { msg.MSG_WriteCoord(Mathlib.Comp(ref ent.v.origin, i)); msg.MSG_WriteAngle(Mathlib.Comp(ref ent.v.angles, i)); } // throw the entity away now ED_Free(ent); }
static unsafe void PF_ambientsound() { float *pos = G_VECTOR(q_shared.OFS_PARM0); string samp = G_STRING(q_shared.OFS_PARM1); float vol = G_FLOAT(q_shared.OFS_PARM2); float attenuation = G_FLOAT(q_shared.OFS_PARM3); // check to see if samp was properly precached for (int i = 0; i < sv.sound_precache.Length; i++) { if (sv.sound_precache[i] == null) { break; } if (samp == sv.sound_precache[i]) { // add an svc_spawnambient command to the level signon packet MsgWriter msg = sv.signon; msg.MSG_WriteByte(q_shared.svc_spawnstaticsound); for (int i2 = 0; i2 < 3; i2++) { msg.MSG_WriteCoord(pos[i2]); } msg.MSG_WriteByte(i); msg.MSG_WriteByte((int)(vol * 255)); msg.MSG_WriteByte((int)(attenuation * 64)); return; } } Con_Printf("no precache: {0}\n", samp); }
public static void SV_WriteClientdataToMessage(edict_t ent, MsgWriter msg) { // // send a damage message // if (ent.v.dmg_take != 0 || ent.v.dmg_save != 0) { edict_t other = PROG_TO_EDICT(ent.v.dmg_inflictor); msg.MSG_WriteByte(q_shared.svc_damage); msg.MSG_WriteByte((int)ent.v.dmg_save); msg.MSG_WriteByte((int)ent.v.dmg_take); msg.MSG_WriteCoord(other.v.origin.x + 0.5f * (other.v.mins.x + other.v.maxs.x)); msg.MSG_WriteCoord(other.v.origin.y + 0.5f * (other.v.mins.y + other.v.maxs.y)); msg.MSG_WriteCoord(other.v.origin.z + 0.5f * (other.v.mins.z + other.v.maxs.z)); ent.v.dmg_take = 0; ent.v.dmg_save = 0; } // // send the current viewpos offset from the view entity // SV_SetIdealPitch(); // how much to look up / down ideally // a fixangle might get lost in a dropped packet. Oh well. if (ent.v.fixangle != 0) { msg.MSG_WriteByte(q_shared.svc_setangle); msg.MSG_WriteAngle(ent.v.angles.x); msg.MSG_WriteAngle(ent.v.angles.y); msg.MSG_WriteAngle(ent.v.angles.z); ent.v.fixangle = 0; } int bits = 0; if (ent.v.view_ofs.z != q_shared.DEFAULT_VIEWHEIGHT) { bits |= q_shared.SU_VIEWHEIGHT; } if (ent.v.idealpitch != 0) { bits |= q_shared.SU_IDEALPITCH; } // stuff the sigil bits into the high bits of items for sbar, or else // mix in items2 float val = GetEdictFieldFloat(ent, "items2", 0); int items; if (val != 0) { items = (int)ent.v.items | ((int)val << 23); } else { items = (int)ent.v.items | ((int)pr_global_struct.serverflags << 28); } bits |= q_shared.SU_ITEMS; if (((int)ent.v.flags & q_shared.FL_ONGROUND) != 0) { bits |= q_shared.SU_ONGROUND; } if (ent.v.waterlevel >= 2) { bits |= q_shared.SU_INWATER; } if (ent.v.punchangle.x != 0) { bits |= q_shared.SU_PUNCH1; } if (ent.v.punchangle.y != 0) { bits |= q_shared.SU_PUNCH2; } if (ent.v.punchangle.z != 0) { bits |= q_shared.SU_PUNCH3; } if (ent.v.velocity.x != 0) { bits |= q_shared.SU_VELOCITY1; } if (ent.v.velocity.y != 0) { bits |= q_shared.SU_VELOCITY2; } if (ent.v.velocity.z != 0) { bits |= q_shared.SU_VELOCITY3; } if (ent.v.weaponframe != 0) { bits |= q_shared.SU_WEAPONFRAME; } if (ent.v.armorvalue != 0) { bits |= q_shared.SU_ARMOR; } // if (ent.v.weapon) bits |= q_shared.SU_WEAPON; // send the data msg.MSG_WriteByte(q_shared.svc_clientdata); msg.MSG_WriteShort(bits); if ((bits & q_shared.SU_VIEWHEIGHT) != 0) { msg.MSG_WriteChar((int)ent.v.view_ofs.z); } if ((bits & q_shared.SU_IDEALPITCH) != 0) { msg.MSG_WriteChar((int)ent.v.idealpitch); } if ((bits & q_shared.SU_PUNCH1) != 0) { msg.MSG_WriteChar((int)ent.v.punchangle.x); } if ((bits & q_shared.SU_VELOCITY1) != 0) { msg.MSG_WriteChar((int)(ent.v.velocity.x / 16)); } if ((bits & q_shared.SU_PUNCH2) != 0) { msg.MSG_WriteChar((int)ent.v.punchangle.y); } if ((bits & q_shared.SU_VELOCITY2) != 0) { msg.MSG_WriteChar((int)(ent.v.velocity.y / 16)); } if ((bits & q_shared.SU_PUNCH3) != 0) { msg.MSG_WriteChar((int)ent.v.punchangle.z); } if ((bits & q_shared.SU_VELOCITY3) != 0) { msg.MSG_WriteChar((int)(ent.v.velocity.z / 16)); } // always sent msg.MSG_WriteLong(items); if ((bits & q_shared.SU_WEAPONFRAME) != 0) { msg.MSG_WriteByte((int)ent.v.weaponframe); } if ((bits & q_shared.SU_ARMOR) != 0) { msg.MSG_WriteByte((int)ent.v.armorvalue); } if ((bits & q_shared.SU_WEAPON) != 0) { msg.MSG_WriteByte(SV_ModelIndex(GetString(ent.v.weaponmodel))); } msg.MSG_WriteShort((int)ent.v.health); msg.MSG_WriteByte((int)ent.v.currentammo); msg.MSG_WriteByte((int)ent.v.ammo_shells); msg.MSG_WriteByte((int)ent.v.ammo_nails); msg.MSG_WriteByte((int)ent.v.ammo_rockets); msg.MSG_WriteByte((int)ent.v.ammo_cells); if (_GameKind == GameKind.StandardQuake) { msg.MSG_WriteByte((int)ent.v.weapon); } else { for (int i = 0; i < 32; i++) { if ((((int)ent.v.weapon) & (1 << i)) != 0) { msg.MSG_WriteByte(i); break; } } } }
public static void SV_WriteEntitiesToClient(edict_t clent, MsgWriter msg) { // find the client's PVS Vector3 org = ToVector(ref clent.v.origin) + ToVector(ref clent.v.view_ofs); byte[] pvs = SV_FatPVS(ref org); // send over all entities (except the client) that touch the pvs for (int e = 1; e < sv.num_edicts; e++) { edict_t ent = sv.edicts[e]; // ignore if not touching a PV leaf if (ent != clent) // clent is ALLWAYS sent { // ignore ents without visible models string mname = GetString(ent.v.model); if (String.IsNullOrEmpty(mname)) { continue; } int i; for (i = 0; i < ent.num_leafs; i++) { if ((pvs[ent.leafnums[i] >> 3] & (1 << (ent.leafnums[i] & 7))) != 0) { break; } } if (i == ent.num_leafs) { continue; // not visible } } if (msg.Capacity - msg.Length < 16) { Con_Printf("packet overflow\n"); return; } // send an update int bits = 0; v3f miss; Mathlib.VectorSubtract(ref ent.v.origin, ref ent.baseline.origin, out miss); if (miss.x < -0.1f || miss.x > 0.1f) { bits |= q_shared.U_ORIGIN1; } if (miss.y < -0.1f || miss.y > 0.1f) { bits |= q_shared.U_ORIGIN2; } if (miss.z < -0.1f || miss.z > 0.1f) { bits |= q_shared.U_ORIGIN3; } if (ent.v.angles.x != ent.baseline.angles.x) { bits |= q_shared.U_ANGLE1; } if (ent.v.angles.y != ent.baseline.angles.y) { bits |= q_shared.U_ANGLE2; } if (ent.v.angles.z != ent.baseline.angles.z) { bits |= q_shared.U_ANGLE3; } if (ent.v.movetype == q_shared.MOVETYPE_STEP) { bits |= q_shared.U_NOLERP; // don't mess up the step animation } if (ent.baseline.colormap != ent.v.colormap) { bits |= q_shared.U_COLORMAP; } if (ent.baseline.skin != ent.v.skin) { bits |= q_shared.U_SKIN; } if (ent.baseline.frame != ent.v.frame) { bits |= q_shared.U_FRAME; } if (ent.baseline.effects != ent.v.effects) { bits |= q_shared.U_EFFECTS; } if (ent.baseline.modelindex != ent.v.modelindex) { bits |= q_shared.U_MODEL; } if (e >= 256) { bits |= q_shared.U_LONGENTITY; } if (bits >= 256) { bits |= q_shared.U_MOREBITS; } // // write the message // msg.MSG_WriteByte(bits | q_shared.U_SIGNAL); if ((bits & q_shared.U_MOREBITS) != 0) { msg.MSG_WriteByte(bits >> 8); } if ((bits & q_shared.U_LONGENTITY) != 0) { msg.MSG_WriteShort(e); } else { msg.MSG_WriteByte(e); } if ((bits & q_shared.U_MODEL) != 0) { msg.MSG_WriteByte((int)ent.v.modelindex); } if ((bits & q_shared.U_FRAME) != 0) { msg.MSG_WriteByte((int)ent.v.frame); } if ((bits & q_shared.U_COLORMAP) != 0) { msg.MSG_WriteByte((int)ent.v.colormap); } if ((bits & q_shared.U_SKIN) != 0) { msg.MSG_WriteByte((int)ent.v.skin); } if ((bits & q_shared.U_EFFECTS) != 0) { msg.MSG_WriteByte((int)ent.v.effects); } if ((bits & q_shared.U_ORIGIN1) != 0) { msg.MSG_WriteCoord(ent.v.origin.x); } if ((bits & q_shared.U_ANGLE1) != 0) { msg.MSG_WriteAngle(ent.v.angles.x); } if ((bits & q_shared.U_ORIGIN2) != 0) { msg.MSG_WriteCoord(ent.v.origin.y); } if ((bits & q_shared.U_ANGLE2) != 0) { msg.MSG_WriteAngle(ent.v.angles.y); } if ((bits & q_shared.U_ORIGIN3) != 0) { msg.MSG_WriteCoord(ent.v.origin.z); } if ((bits & q_shared.U_ANGLE3) != 0) { msg.MSG_WriteAngle(ent.v.angles.z); } } }