示例#1
0
    public void SetBackpack(MsgSCBackpack msg)
    {
        this.trapOne = msg.num1;
        this.trapTwo = msg.num2;


        GameObject.Find("Canvas/TrapOne").GetComponentInChildren <Text>().text = "TrapOne:" + msg.num1.ToString();
        GameObject.Find("Canvas/TrapTwo").GetComponentInChildren <Text>().text = "TrapTwo:" + msg.num2.ToString();
    }
示例#2
0
    public void SetBackpack(MsgSCBackpack msg)
    {
        GameSceneManager gs = GetComponent <GameSceneManager>();

        GameObject obj = GetPlayerOjb(gs.userID);

        if (obj != null)
        {
            EntityAttributes ea = obj.GetComponent <EntityAttributes>();
            ea.SetBackpack(msg);
        }
    }
示例#3
0
 public void SetBackpack(MsgSCBackpack msg)
 {
     playermanager.SetBackpack(msg);
 }
示例#4
0
    void MsgSCBackpackProcedure(BinaryReader br)
    {
        MsgSCBackpack msg = new MsgSCBackpack(br);

        gamescenemanager.SetBackpack(msg);
    }