public void SendEnterFightReq(int chapterId, int dungeonId, int level) { MsgFightStartReq msg = new MsgFightStartReq(); msg.Chaptered = chapterId; msg.dungeon = dungeonId; msg.type = (int)level; MonoInstancePool.getInstance<NetWorkScript>().sendMessage((int)FIGHT_MSG_ID.ID_C2S_FIGHT_START, msg); }
/// <summary> /// 战斗开始 /// </summary> /// <param name="dungeon">副本ID</param> public void SendEnterFightReq(int dungeon) { MsgFightStartReq msg = new MsgFightStartReq(); msg.dungeon = dungeon; MonoInstancePool.getInstance<NetWorkScript>().sendMessage((int)FIGHT_MSG_ID.ID_C2S_FIGHT_START, msg); }