public void SendEnterFightReq(int chapterId, int dungeonId, int level)
 {
     MsgFightStartReq msg = new MsgFightStartReq();
     msg.Chaptered = chapterId;
     msg.dungeon = dungeonId;
     msg.type = (int)level;
     MonoInstancePool.getInstance<NetWorkScript>().sendMessage((int)FIGHT_MSG_ID.ID_C2S_FIGHT_START, msg);
 }
 /// <summary>
 /// 战斗开始
 /// </summary>
 /// <param name="dungeon">副本ID</param>
 public void SendEnterFightReq(int dungeon)
 {
     MsgFightStartReq msg = new MsgFightStartReq();
     msg.dungeon = dungeon;
     MonoInstancePool.getInstance<NetWorkScript>().sendMessage((int)FIGHT_MSG_ID.ID_C2S_FIGHT_START, msg);
 }