public override void Enter(MovingVoice owner)
    {
        base.Enter(owner);

        currentGoal = bathroom;
    }
 public override void UpdateState(MovingVoice owner)
 {
     base.UpdateState(owner);
 }
 public override void Exit(MovingVoice owner)
 {
     base.Exit(owner);
 }
 public override void UpdateState(MovingVoice owner)
 {
     base.UpdateState(owner);
 }
 public override void Enter(MovingVoice owner)
 {
     base.Enter(owner);
 }
    public override void Enter(MovingVoice owner)
    {
        base.Enter(owner);

        currentGoal = bedroom;
    }
 public override void Exit(MovingVoice owner)
 {
     base.Exit(owner);
 }
 public override void Exit(MovingVoice owner)
 {
     base.Exit(owner);
     Debug.Log("cleaning up");
 }
    public override void Enter(MovingVoice owner)
    {
        base.Enter(owner);

        currentGoal = kitchen;
    }
    public override void Enter(MovingVoice owner)
    {
        base.Enter(owner);

        currentGoal = kitchen;
    }
 public override void Exit(MovingVoice owner)
 {
     base.Exit(owner);
     Debug.Log("cleaning up");
 }
 public override void Enter(MovingVoice owner)
 {
     base.Enter(owner);
 }