void Awake() { animator = GetComponent <Animator>(); nav = GetComponent <UnityEngine.AI.NavMeshAgent>(); mO = GetComponent <MovementOperations>(); command = null; agentSpine = animator.GetBoneTransform(HumanBodyBones.Spine); }
public Transform target; // target to aim for private void Start() { // get the components on the object we need ( should not be null due to require component so no need to check ) agent = GetComponentInChildren <UnityEngine.AI.NavMeshAgent>(); mO = GetComponent <MovementOperations>(); agent.updateRotation = false; agent.updatePosition = true; }
private void Start() { // get the transform of the main camera if (Camera.main != null) { m_Cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } // get the third person character ( this should never be null due to require component ) m_Character = GetComponent <MovementOperations>(); }