Beispiel #1
0
 void Awake()
 {
     animator   = GetComponent <Animator>();
     nav        = GetComponent <UnityEngine.AI.NavMeshAgent>();
     mO         = GetComponent <MovementOperations>();
     command    = null;
     agentSpine = animator.GetBoneTransform(HumanBodyBones.Spine);
 }
Beispiel #2
0
    public Transform target;                           // target to aim for


    private void Start()
    {
        // get the components on the object we need ( should not be null due to require component so no need to check )
        agent = GetComponentInChildren <UnityEngine.AI.NavMeshAgent>();
        mO    = GetComponent <MovementOperations>();

        agent.updateRotation = false;
        agent.updatePosition = true;
    }
Beispiel #3
0
        private void Start()
        {
            // get the transform of the main camera
            if (Camera.main != null)
            {
                m_Cam = Camera.main.transform;
            }
            else
            {
                Debug.LogWarning(
                    "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.");
                // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
            }

            // get the third person character ( this should never be null due to require component )
            m_Character = GetComponent <MovementOperations>();
        }