protected override void Awake()
	{
		base.Awake();
		
		attackNoticeWatcher = GetComponentInChildren<AttackNoticeWatcher>();
//		attackNoticeWatcher.onAttackNotice += HandleOnAttackNotice;
		
		movementComponent = transform.parent.GetComponent<MovementManager>();
		movementComponent.StopMovement();
		
		enemyTracking = null;
		
		enemiesInRange = new List<HeroComponent>();
	}