public void AddData(MovementFrame frame) { if (Data.Count > 0 && Data[Data.Count - 1].Time > frame.Time) { return; } Data.Add(frame); }
private int CheckInput(KeyCode a, KeyCode b, bool currentState) { /*if (Input.GetKeyDown(a) || Input.GetKeyDown(b)) * { * if (currentState == false) { * MovementFrame movementFrame = new MovementFrame(); * movementFrame.inputKey = a; * movementFrame.down = true; * * tempFrames.Add(movementFrame); * return 1; * } * }*/ if (Input.GetKey(a)) { if (currentState == false) { MovementFrame movementFrame = new MovementFrame(); movementFrame.inputKey = a; movementFrame.down = true; tempFrames.Add(movementFrame); return(1); } } else { if (currentState == true) { MovementFrame movementFrame = new MovementFrame(); movementFrame.inputKey = a; movementFrame.down = false; tempFrames.Add(movementFrame); return(-1); } } if (Input.GetKeyUp(a) || Input.GetKeyUp(b)) { MovementFrame movementFrame = new MovementFrame(); movementFrame.inputKey = a; movementFrame.down = false; tempFrames.Add(movementFrame); return(-1); } return(0); }
public void SendRestManeuverToSector(uint index, SpaceEntityType spaceEntityType, uint objectId, Vector3 position, Vector3 euler3, MovementFrame movementFrame) { BgoProtocolWriter buffer = NewMessage(); buffer.Write((ushort)Reply.SyncMove); buffer.Write(objectId); buffer.Write(Server.GetSectorById(index).Tick); // tick movementFrame.Write(buffer); buffer.Write((byte)2); buffer.Write(Server.GetSectorById(index).Tick); //startTick //position buffer.Write(position); //euler3 buffer.Write(euler3); SendMessageToSector(index, buffer); }