private void Awake() { CachedTransform = this.transform; _myImage = GetComponent <SpriteRenderer>(); if (!grid) { FindGrid(); } ; cellCoords = grid.WorldToCell(CachedTransform.position); //Debug.Log(cellCoords); MoveableObjects.Add(cellCoords, this); }
void InitMoveableObjects() { mObjects.Add(mMonsterDog.Name, mMonsterDog); mObjects.Add(mMonsterCat.Name, mMonsterCat); }