void Start() { moverScript = GetComponent<MoveToDestination2D> (); if (gameObject.tag == "Ally_Projectile") { Target = PlayerTargetable.ClosestTo(transform.position); } else if (gameObject.tag == "Enemy_Projectile") { Target = Player.PlayerObject; } else if (gameObject.tag == "Enemy") { Target = Player.PlayerObject; } else if (gameObject.tag == "Ally_Wander") { Target = Player.PlayerObject; } }
// Use this for initialization void Start() { Transform EPlayer = transform.FindChild ("Emote"); if (EPlayer != null) EmotePlayer = EPlayer.gameObject.GetComponent<PlayEmote> (); SRenderer = GetComponent<SpriteRenderer>(); AnimatorController = GetComponent<Animator>(); Mover = GetComponent<MoveToDestination2D>(); }