void Start()
 {
     moverScript = GetComponent<MoveToDestination2D> ();
     if (gameObject.tag == "Ally_Projectile") {
         Target = PlayerTargetable.ClosestTo(transform.position);
     }
     else if (gameObject.tag == "Enemy_Projectile") {
         Target = Player.PlayerObject;
     }
     else if (gameObject.tag == "Enemy") {
         Target = Player.PlayerObject;
     }
     else if (gameObject.tag == "Ally_Wander") {
         Target = Player.PlayerObject;
     }
 }
 // Use this for initialization
 void Start()
 {
     Transform EPlayer = transform.FindChild ("Emote");
     if (EPlayer != null)
         EmotePlayer = EPlayer.gameObject.GetComponent<PlayEmote> ();
     SRenderer = GetComponent<SpriteRenderer>();
     AnimatorController = GetComponent<Animator>();
     Mover = GetComponent<MoveToDestination2D>();
 }