private void SetupDefaultBindings()
    {
        MoveLeft.AddDefaultBinding(InputControlType.LeftStickLeft);
        MoveLeft.AddDefaultBinding(InputControlType.DPadLeft);
        MoveRight.AddDefaultBinding(InputControlType.LeftStickRight);
        MoveRight.AddDefaultBinding(InputControlType.DPadRight);

        Jump.AddDefaultBinding(InputControlType.LeftBumper);

        IgniteJetpack.AddDefaultBinding(InputControlType.LeftTrigger);
        RotateLeft.AddDefaultBinding(InputControlType.LeftStickLeft);
        RotateRight.AddDefaultBinding(InputControlType.LeftStickRight);

        Shoot.AddDefaultBinding(InputControlType.RightTrigger);

        AimUp.AddDefaultBinding(InputControlType.RightStickUp);
        AimDown.AddDefaultBinding(InputControlType.RightStickDown);
        AimLeft.AddDefaultBinding(InputControlType.RightStickLeft);
        AimRight.AddDefaultBinding(InputControlType.RightStickRight);
    }