private void SetupDefaultBindings() { MoveLeft.AddDefaultBinding(InputControlType.LeftStickLeft); MoveLeft.AddDefaultBinding(InputControlType.DPadLeft); MoveRight.AddDefaultBinding(InputControlType.LeftStickRight); MoveRight.AddDefaultBinding(InputControlType.DPadRight); Jump.AddDefaultBinding(InputControlType.LeftBumper); IgniteJetpack.AddDefaultBinding(InputControlType.LeftTrigger); RotateLeft.AddDefaultBinding(InputControlType.LeftStickLeft); RotateRight.AddDefaultBinding(InputControlType.LeftStickRight); Shoot.AddDefaultBinding(InputControlType.RightTrigger); AimUp.AddDefaultBinding(InputControlType.RightStickUp); AimDown.AddDefaultBinding(InputControlType.RightStickDown); AimLeft.AddDefaultBinding(InputControlType.RightStickLeft); AimRight.AddDefaultBinding(InputControlType.RightStickRight); }