// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && isOnGround && !gameOver)
     {
         playerRb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
         isOnGround = false;
         playerAnim.SetTrigger("Jump_trig");
         dirtParticle.Stop();
         playerAudio.PlayOneShot(jumpSound, 1.0f);
         moveLeft.UpdateScore(1);
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     moveLeft = GameObject.Find("Background").GetComponent <MoveLeft>();
     moveLeft.UpdateScore(0);
 }