void OnTriggerEnter(Collider collision) { bool isArmCollsion = arm.getCollisiotn(); if (isArmCollsion && (collision.gameObject.name == "CollisionUp" || collision.gameObject.name == "CollisionDown" || collision.gameObject.name == "CollisionRight" || collision.gameObject.name == "CollisionLeft")) { Destroy(gameObject); } if (collision.gameObject.name == "Player") { Destroy(gameObject); } }
//void OnTriggerEnter(Collider collision) //{ // Debug.Log("Hit Trigger"); //} void OnTriggerEnter(Collider collision) { bool isArmCollsion = arm.getCollisiotn(); if (isMove) { if (isArmCollsion && (collision.gameObject.name == "CollisionUp" || collision.gameObject.name == "CollisionDown" || collision.gameObject.name == "CollisionRight" || collision.gameObject.name == "CollisionLeft")) { isMove = false; arm.setHold(true); //Debug.Log("Hit"); } } }