Example #1
0
    void OnTriggerEnter(Collider collision)
    {
        bool isArmCollsion = arm.getCollisiotn();

        if (isArmCollsion && (collision.gameObject.name == "CollisionUp" || collision.gameObject.name == "CollisionDown" ||
                              collision.gameObject.name == "CollisionRight" || collision.gameObject.name == "CollisionLeft"))
        {
            Destroy(gameObject);
        }

        if (collision.gameObject.name == "Player")
        {
            Destroy(gameObject);
        }
    }
Example #2
0
    //void OnTriggerEnter(Collider collision)
    //{

    //	Debug.Log("Hit Trigger");
    //}

    void OnTriggerEnter(Collider collision)
    {
        bool isArmCollsion = arm.getCollisiotn();

        if (isMove)
        {
            if (isArmCollsion && (collision.gameObject.name == "CollisionUp" || collision.gameObject.name == "CollisionDown" ||
                                  collision.gameObject.name == "CollisionRight" || collision.gameObject.name == "CollisionLeft"))
            {
                isMove = false;
                arm.setHold(true);
                //Debug.Log("Hit");
            }
        }
    }