public void HighlightTile(Point point) { if (point == null) { MouseoverHighlightPrefab.SetActive(false); return; } MouseoverHighlightPrefab.transform.position = point.ToWorldPoint(); if (!MouseoverHighlightPrefab.activeSelf) { MouseoverHighlightPrefab.SetActive(true); } }
public void DisableHighlightTile() { MouseoverHighlightPrefab.SetActive(false); }