/// <summary> /// [Message Handler] Perform cable cutting interaction on server side /// </summary> private void ServerPerformCableCuttingInteraction(NetworkConnection conn, CableCuttingWindow.CableCuttingMessage message) { // get object at target position GameObject hit = MouseUtils.GetOrderedObjectsAtPoint(message.targetWorldPosition).FirstOrDefault(); // get matrix Matrix matrix = hit.GetComponentInChildren <Matrix>(); // return if matrix is null if (matrix == null) { return; } // convert world position to cell position and set Z value to Z value from message Vector3Int targetCellPosition = matrix.MetaTileMap.WorldToCell(message.targetWorldPosition); targetCellPosition.z = message.positionZ; // get electical tile from targetCellPosition ElectricalCableTile electricalCable = matrix.UnderFloorLayer.GetTileUsingZ(targetCellPosition) as ElectricalCableTile; if (electricalCable == null) { return; } // add messages to chat string othersMessage = Chat.ReplacePerformer(othersStartActionMessage, message.performer); Chat.AddActionMsgToChat(message.performer, performerStartActionMessage, othersMessage); // source: ElectricalCableDeconstruction.cs var metaDataNode = matrix.GetMetaDataNode(targetCellPosition); foreach (var ElectricalData in metaDataNode.ElectricalData) { if (ElectricalData.RelatedTile != electricalCable) { continue; } // Electrocute the performer. If shock is painful enough, cancel the interaction. ElectricityFunctions.WorkOutActualNumbers(ElectricalData.InData); float voltage = ElectricalData.InData.Data.ActualVoltage; var electrocution = new Electrocution(voltage, message.targetWorldPosition, "cable"); var performerLHB = message.performer.GetComponent <LivingHealthBehaviour>(); var severity = performerLHB.Electrocute(electrocution); if (severity > LivingShockResponse.Mild) { return; } ElectricalData.InData.DestroyThisPlease(); Spawn.ServerPrefab(electricalCable.SpawnOnDeconstruct, message.targetWorldPosition, count: electricalCable.SpawnAmountOnDeconstruct); return; } }