void Update() { switch (turn) { case Turn.MyTurn: break; case Turn.EnemyTurn: TurnEnd(); break; case Turn.TurnChange: if (turnRecord == Turn.MyTurn) { Debug.Log("敵のターン"); mousePoint.TurnChange(); turnRecord = Turn.EnemyTurn; turnR = (int)Turn.EnemyTurn; turn = Turn.EnemyTurn; } else if (turnRecord == Turn.EnemyTurn) { Debug.Log("自分のターン"); turnRecord = Turn.MyTurn; turnR = (int)Turn.MyTurn; turn = Turn.MyTurn; } break; default: break; } }