void Update() { volumeSliderText.text = (int)(volumeSlider.value * 100f) + "%"; panSliderText.text = (int)(panSlider.value * 100f) + "%"; rotSliderText.text = (int)(rotSlider.value * 100f) + "%"; BoomBox.SetVolumeStat(volumeSlider.value); MouseOrbitImproved.SetMouseSensitivity(rotSlider.value); Game game = GameObject.Find("GameController").GetComponent <Game>(); if (game != null) { game.SetPanSensitivity(panSlider.value); } }