private void Start() { world = World.GetInstance(); cameraInitialPosition = editCamera.transform.position; cameraInitialRotation = editCamera.transform.rotation; cameraOrbitScript = editCamera.GetComponent <MouseOrbitImproved>(); cameraFirstPersonScript = player.GetComponent <RigidbodyFirstPersonController>(); ModeChange(true); TerrainTypeChange(world.terrainData.useVoxels ? 1 : 0); UpdateUI(); ResetLodPanel(); }