void StartGameplay() { ShouldScroll = true; // if (level == 1) { // StartSpawningObstacles(); // } StartSpawningPickups(); motorcycle.EnableMovement(); background.StartFadeIn(); background.shouldScroll = true; roadLines.Reset(); repairMeter.sizeDelta = new Vector2(maxMeterWidth, repairMeter.sizeDelta.y); stateText.gameObject.SetActive(true); stateText.FadeIn(); Invoke("FadeOutStateText", 10); FadeOutQuoteText(); }