public sealed override void SetDefaults() { base.SetDefaults(); projectile.width = 30; projectile.height = 32; horseTexture = GetTexture(Texture + "_Pegasus"); blurHelper = new MotionBlurDrawer(5); }
public sealed override void SetDefaults() { base.SetDefaults(); projectile.width = 24; projectile.height = 24; frameSpeed = 10; blurHelper = new MotionBlurDrawer(5); projectile.minionSlots = 0; }
public override void SetDefaults() { base.SetDefaults(); projectile.friendly = true; hsHelper.targetInnerRadius = 96; hsHelper.targetOuterRadius = 128; hsHelper.targetShootProximityRadius = 112; blurHelper = new MotionBlurDrawer(5); }
public override void SetDefaults() { base.SetDefaults(); blurDrawer = new MotionBlurDrawer(10); Projectile.friendly = true; Projectile.timeLeft = TimeToLive; Projectile.usesLocalNPCImmunity = true; Projectile.localNPCHitCooldown = 20; Projectile.penetrate = 5; }
public override void SetDefaults() { base.SetDefaults(); projectile.width = 24; projectile.height = 24; attackFrames = 60; targetSearchDistance = 900; circleHelper.idleBumbleFrames = 60; bumbleSpriteDirection = -1; blurHelper = new MotionBlurDrawer(5); }
public override void SetDefaults() { base.SetDefaults(); projectile.width = 16; projectile.height = 16; projectile.penetrate = 1; projectile.friendly = true; projectile.tileCollide = false; projectile.usesLocalNPCImmunity = true; projectile.timeLeft = 300; blurDrawer = new MotionBlurDrawer(10); }
public sealed override void SetDefaults() { base.SetDefaults(); projectile.width = 32; projectile.height = 32; frameSpeed = 7; laserTargets = new Vector2?[2]; laserFrames = new int[2]; isDashing = false; blurDrawer = new MotionBlurDrawer(5); shockwaveTexture = GetTexture(Texture + "_Shockwave"); }
public override void SetDefaults() { base.SetDefaults(); projectile.width = 24; projectile.height = 24; attackFrames = 90; targetSearchDistance = 950; blurHelper = new MotionBlurDrawer(5); hsHelper.attackFrames = attackFrames; hsHelper.travelSpeed = 15; hsHelper.projectileVelocity = 6; hsHelper.targetInnerRadius = 96; hsHelper.targetOuterRadius = 160; hsHelper.targetShootProximityRadius = 112; }
public override void SetDefaults() { base.SetDefaults(); projectile.minionSlots = 0.5f; projectile.width = 24; projectile.height = 24; attackFrames = 90; circleHelper.idleBumbleFrames = 90; frameSpeed = 5; targetSearchDistance = 850; hsHelper.attackFrames = attackFrames; hsHelper.travelSpeed = 14; hsHelper.projectileVelocity = 6; hsHelper.targetInnerRadius = 96; hsHelper.targetOuterRadius = 160; hsHelper.targetShootProximityRadius = 112; blurHelper = new MotionBlurDrawer(5); }
public override void SetDefaults() { base.SetDefaults(); projectile.width = 24; projectile.height = 24; projectile.localNPCHitCooldown = 18; projectile.minionSlots = 0; projectile.minion = false; attackThroughWalls = true; useBeacon = false; attackFrames = 60; blurHelper = new MotionBlurDrawer(4); scHelper = new SpriteCompositionHelper(this, new Rectangle(0, 0, 120, 400)) { idleCycleFrames = 160, frameResolution = 1, posResolution = 1, BaseOffset = new Vector2(0, 100) }; }