public sealed override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width  = 30;
     projectile.height = 32;
     horseTexture      = GetTexture(Texture + "_Pegasus");
     blurHelper        = new MotionBlurDrawer(5);
 }
Beispiel #2
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 public sealed override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width       = 24;
     projectile.height      = 24;
     frameSpeed             = 10;
     blurHelper             = new MotionBlurDrawer(5);
     projectile.minionSlots = 0;
 }
 public override void SetDefaults()
 {
     base.SetDefaults();
     projectile.friendly                 = true;
     hsHelper.targetInnerRadius          = 96;
     hsHelper.targetOuterRadius          = 128;
     hsHelper.targetShootProximityRadius = 112;
     blurHelper = new MotionBlurDrawer(5);
 }
 public override void SetDefaults()
 {
     base.SetDefaults();
     blurDrawer                      = new MotionBlurDrawer(10);
     Projectile.friendly             = true;
     Projectile.timeLeft             = TimeToLive;
     Projectile.usesLocalNPCImmunity = true;
     Projectile.localNPCHitCooldown  = 20;
     Projectile.penetrate            = 5;
 }
Beispiel #5
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 public override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width              = 24;
     projectile.height             = 24;
     attackFrames                  = 60;
     targetSearchDistance          = 900;
     circleHelper.idleBumbleFrames = 60;
     bumbleSpriteDirection         = -1;
     blurHelper = new MotionBlurDrawer(5);
 }
 public override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width                = 16;
     projectile.height               = 16;
     projectile.penetrate            = 1;
     projectile.friendly             = true;
     projectile.tileCollide          = false;
     projectile.usesLocalNPCImmunity = true;
     projectile.timeLeft             = 300;
     blurDrawer = new MotionBlurDrawer(10);
 }
 public sealed override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width  = 32;
     projectile.height = 32;
     frameSpeed        = 7;
     laserTargets      = new Vector2?[2];
     laserFrames       = new int[2];
     isDashing         = false;
     blurDrawer        = new MotionBlurDrawer(5);
     shockwaveTexture  = GetTexture(Texture + "_Shockwave");
 }
 public override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width                    = 24;
     projectile.height                   = 24;
     attackFrames                        = 90;
     targetSearchDistance                = 950;
     blurHelper                          = new MotionBlurDrawer(5);
     hsHelper.attackFrames               = attackFrames;
     hsHelper.travelSpeed                = 15;
     hsHelper.projectileVelocity         = 6;
     hsHelper.targetInnerRadius          = 96;
     hsHelper.targetOuterRadius          = 160;
     hsHelper.targetShootProximityRadius = 112;
 }
 public override void SetDefaults()
 {
     base.SetDefaults();
     projectile.minionSlots        = 0.5f;
     projectile.width              = 24;
     projectile.height             = 24;
     attackFrames                  = 90;
     circleHelper.idleBumbleFrames = 90;
     frameSpeed                          = 5;
     targetSearchDistance                = 850;
     hsHelper.attackFrames               = attackFrames;
     hsHelper.travelSpeed                = 14;
     hsHelper.projectileVelocity         = 6;
     hsHelper.targetInnerRadius          = 96;
     hsHelper.targetOuterRadius          = 160;
     hsHelper.targetShootProximityRadius = 112;
     blurHelper                          = new MotionBlurDrawer(5);
 }
 public override void SetDefaults()
 {
     base.SetDefaults();
     projectile.width  = 24;
     projectile.height = 24;
     projectile.localNPCHitCooldown = 18;
     projectile.minionSlots         = 0;
     projectile.minion  = false;
     attackThroughWalls = true;
     useBeacon          = false;
     attackFrames       = 60;
     blurHelper         = new MotionBlurDrawer(4);
     scHelper           = new SpriteCompositionHelper(this, new Rectangle(0, 0, 120, 400))
     {
         idleCycleFrames = 160,
         frameResolution = 1,
         posResolution   = 1,
         BaseOffset      = new Vector2(0, 100)
     };
 }