private void UpdateMood() { if (mood >= 75f) { moodState = MonsterMoodState.CALM; } else if (mood >= 50f && mood < 75f) { moodState = MonsterMoodState.CAUTIOUS; } else if (mood >= 25f && mood < 50f) { moodState = MonsterMoodState.STRESSED; } else { moodState = MonsterMoodState.VIOLENT; } }
// PRIVATE METHODS private void Awake() { mood = 100f; moodEnabled = true; moodState = MonsterMoodState.CALM; }