private void UpdateMood()
 {
     if (mood >= 75f)
     {
         moodState = MonsterMoodState.CALM;
     }
     else if (mood >= 50f && mood < 75f)
     {
         moodState = MonsterMoodState.CAUTIOUS;
     }
     else if (mood >= 25f && mood < 50f)
     {
         moodState = MonsterMoodState.STRESSED;
     }
     else
     {
         moodState = MonsterMoodState.VIOLENT;
     }
 }
 // PRIVATE METHODS
 private void Awake()
 {
     mood        = 100f;
     moodEnabled = true;
     moodState   = MonsterMoodState.CALM;
 }