private void Character_OnCallAnimation(MonsterCharacter.Animations animation) { if (AnimationStates.ContainsKey((int)animation)) { CurrentAnimation = AnimationStates[(int)animation]; } }
private void Character_OnCallAnimation(MonsterCharacter.Animations animation) { if (animation == DisableAnimation) { OnDisable.Invoke(); } if (animation == EnableAnimation) { OnEnable.Invoke(); } }