private void Character_OnCallAnimation(MonsterCharacter.Animations animation)
 {
     if (AnimationStates.ContainsKey((int)animation))
     {
         CurrentAnimation = AnimationStates[(int)animation];
     }
 }
Beispiel #2
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    private void Character_OnCallAnimation(MonsterCharacter.Animations animation)
    {
        if (animation == DisableAnimation)
        {
            OnDisable.Invoke();
        }

        if (animation == EnableAnimation)
        {
            OnEnable.Invoke();
        }
    }