public void PlayerAttack() { if (FightFinish()) { return; } MonoReference.StartCoroutine(MovePlayerToEnemy(Player, Enemy, () => { Enemy = AttackActor(Player, Enemy); }, EnemyAttack)); ToggleUserHUD(false); }
public void EnemyAttack() { if (FightFinish()) { return; } MonoReference.StartCoroutine(MovePlayerToEnemy(Enemy, Player, () => { Player = AttackActor(Enemy, Player); }, () => { ToggleUserHUD(true); if (AutoFight) { PlayerAttack(); } })); }