Beispiel #1
0
 public void PlayerAttack()
 {
     if (FightFinish())
     {
         return;
     }
     MonoReference.StartCoroutine(MovePlayerToEnemy(Player, Enemy, () =>
     {
         Enemy = AttackActor(Player, Enemy);
     }, EnemyAttack));
     ToggleUserHUD(false);
 }
Beispiel #2
0
 public void EnemyAttack()
 {
     if (FightFinish())
     {
         return;
     }
     MonoReference.StartCoroutine(MovePlayerToEnemy(Enemy, Player, () =>
     {
         Player = AttackActor(Enemy, Player);
     }, () =>
     {
         ToggleUserHUD(true);
         if (AutoFight)
         {
             PlayerAttack();
         }
     }));
 }