static int DestroyChildren(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); MonoExtendUtil.DestroyChildren(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }