static int AddColliderBgToTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 2); UIAtlas arg2 = (UIAtlas)ToLua.CheckObject <UIAtlas>(L, 3); bool arg3 = LuaDLL.luaL_checkboolean(L, 4); UnityEngine.GameObject o = MonoExtendUtil.AddColliderBgToTarget(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }