static int AddColliderBgToTarget(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         string  arg1             = ToLua.CheckString(L, 2);
         UIAtlas arg2             = (UIAtlas)ToLua.CheckObject <UIAtlas>(L, 3);
         bool    arg3             = LuaDLL.luaL_checkboolean(L, 4);
         UnityEngine.GameObject o = MonoExtendUtil.AddColliderBgToTarget(arg0, arg1, arg2, arg3);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }