public static void ShakeObject(GameObject shakeObject, ShakeMinionType shakeType, Vector3 impactPoint, ShakeMinionIntensity intensityType, float intensityValue, float radius, float startDelay, bool ignoreAnimationPlaying, bool ignoreHeight) { object[] objArray1 = new object[] { shakeObject, shakeType, impactPoint, intensityType, intensityValue, radius, startDelay, ignoreAnimationPlaying, ignoreHeight }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "MinionShake", "ShakeObject", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void ResetTransform(GameObject obj) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { obj }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "GameUtils", "ResetTransform", enumArray1, objArray1); }
public static void SetParent(Transform child, Transform parent, bool withRotation) { object[] objArray1 = new object[] { child, parent, withRotation }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "GameUtils", "SetParent", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void FaceOppositeOf(GameObject source, GameObject target, SpellFacingOptions options) { object[] objArray1 = new object[] { source, target, options }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceOppositeOf", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void Write(string message) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String }; object[] objArray1 = new object[] { message }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "Log", "Write", enumArray1, objArray1); }
public static void SetMainTextureOffsetY(Component c, float y) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { c, y }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureOffsetY", enumArray1, objArray1); }
public static void SetMainTextureScaleY(Renderer r, float y) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { r, y }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleY", enumArray1, objArray1); }
public static void PurchaseProductById(string mobileProductId, string transactionId) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String, Class272.Enum20.String }; object[] objArray1 = new object[] { mobileProductId, transactionId }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "StoreMobilePurchase", "PurchaseProductById", enumArray1, objArray1); }
public static void AddFatal(string message) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String }; object[] objArray1 = new object[] { message }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "Error", "AddFatal", enumArray1, objArray1); }
public static void ScaleFade(GameObject go, Vector3 scale) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.ValueType }; object[] objArray1 = new object[] { go, scale }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "AnimationUtil", "ScaleFade", enumArray1, objArray1); }
public static void ScaleFade(GameObject go, Vector3 scale, string callbackName) { object[] objArray1 = new object[] { go, scale, callbackName }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "AnimationUtil", "ScaleFade", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void FloatyPosition(GameObject go, Vector3 startPos, float localRadius, float loopTime) { object[] objArray1 = new object[] { go, startPos, localRadius, loopTime }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "AnimationUtil", "FloatyPosition", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void FaceTowards(Component source, Component target, SpellFacingOptions options) { object[] objArray1 = new object[] { source, target, options }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceTowards", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void FaceSameAs(Transform source, Transform target, SpellFacingOptions options) { object[] objArray1 = new object[] { source, target, options }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceSameAs", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void SetAlpha(GameObject go, float alpha) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { go, alpha }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetAlpha", enumArray1, objArray1); }
public static void AddWarning(ErrorParams parms) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { parms }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "Error", "AddWarning", enumArray1, objArray1); }
public static void SetAlpha(GameObject go, float alpha, bool includeInactive) { object[] objArray1 = new object[] { go, alpha, includeInactive }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetAlpha", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void Assert(bool test, string message) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean, Class272.Enum20.String }; object[] objArray1 = new object[] { test, message }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "DebugUtils", "Assert", enumArray1, objArray1); }
public static void SetMainTextureScaleX(GameObject go, float x) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 }; object[] objArray1 = new object[] { go, x }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleX", enumArray1, objArray1); }
public static void SetVolumes(GameObject go, float volume, bool includeInactive) { object[] objArray1 = new object[] { go, volume, includeInactive }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SoundUtils", "SetVolumes", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void SetSharedMaterial(Component c, int materialIndex, Material material) { object[] objArray1 = new object[] { c, materialIndex, material }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetSharedMaterial", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public static void Shake(Camera camera, Vector3 amount, float time) { object[] objArray1 = new object[] { camera, amount, time }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "CameraShakeMgr", "Shake", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }