Esempio n. 1
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 public static void ShakeObject(GameObject shakeObject, ShakeMinionType shakeType, Vector3 impactPoint, ShakeMinionIntensity intensityType, float intensityValue, float radius, float startDelay, bool ignoreAnimationPlaying, bool ignoreHeight)
 {
     object[] objArray1 = new object[] { shakeObject, shakeType, impactPoint, intensityType, intensityValue, radius, startDelay, ignoreAnimationPlaying, ignoreHeight };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "MinionShake", "ShakeObject", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 2
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 public static void ResetTransform(GameObject obj)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { obj };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "GameUtils", "ResetTransform", enumArray1, objArray1);
 }
Esempio n. 3
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 public static void SetParent(Transform child, Transform parent, bool withRotation)
 {
     object[] objArray1 = new object[] { child, parent, withRotation };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "GameUtils", "SetParent", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 4
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 public static void FaceOppositeOf(GameObject source, GameObject target, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, target, options };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceOppositeOf", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 5
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 public static void Write(string message)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String };
     object[]          objArray1  = new object[] { message };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "Log", "Write", enumArray1, objArray1);
 }
Esempio n. 6
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 public static void SetMainTextureOffsetY(Component c, float y)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { c, y };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureOffsetY", enumArray1, objArray1);
 }
Esempio n. 7
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 public static void SetMainTextureScaleY(Renderer r, float y)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { r, y };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleY", enumArray1, objArray1);
 }
Esempio n. 8
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 public static void PurchaseProductById(string mobileProductId, string transactionId)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String, Class272.Enum20.String };
     object[]          objArray1  = new object[] { mobileProductId, transactionId };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "StoreMobilePurchase", "PurchaseProductById", enumArray1, objArray1);
 }
Esempio n. 9
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 public static void AddFatal(string message)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.String };
     object[]          objArray1  = new object[] { message };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "Error", "AddFatal", enumArray1, objArray1);
 }
Esempio n. 10
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 public static void ScaleFade(GameObject go, Vector3 scale)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { go, scale };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "AnimationUtil", "ScaleFade", enumArray1, objArray1);
 }
Esempio n. 11
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 public static void ScaleFade(GameObject go, Vector3 scale, string callbackName)
 {
     object[] objArray1 = new object[] { go, scale, callbackName };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "AnimationUtil", "ScaleFade", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 12
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 public static void FloatyPosition(GameObject go, Vector3 startPos, float localRadius, float loopTime)
 {
     object[] objArray1 = new object[] { go, startPos, localRadius, loopTime };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "AnimationUtil", "FloatyPosition", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 13
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 public static void FaceTowards(Component source, Component target, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, target, options };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceTowards", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 14
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 public static void FaceSameAs(Transform source, Transform target, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, target, options };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceSameAs", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 15
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 public static void SetAlpha(GameObject go, float alpha)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { go, alpha };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetAlpha", enumArray1, objArray1);
 }
Esempio n. 16
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 public static void AddWarning(ErrorParams parms)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { parms };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "Error", "AddWarning", enumArray1, objArray1);
 }
Esempio n. 17
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 public static void SetAlpha(GameObject go, float alpha, bool includeInactive)
 {
     object[] objArray1 = new object[] { go, alpha, includeInactive };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetAlpha", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 18
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 public static void Assert(bool test, string message)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Boolean, Class272.Enum20.String };
     object[]          objArray1  = new object[] { test, message };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "DebugUtils", "Assert", enumArray1, objArray1);
 }
Esempio n. 19
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 public static void SetMainTextureScaleX(GameObject go, float x)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.R4 };
     object[]          objArray1  = new object[] { go, x };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetMainTextureScaleX", enumArray1, objArray1);
 }
Esempio n. 20
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 public static void SetVolumes(GameObject go, float volume, bool includeInactive)
 {
     object[] objArray1 = new object[] { go, volume, includeInactive };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SoundUtils", "SetVolumes", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 21
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 public static void SetSharedMaterial(Component c, int materialIndex, Material material)
 {
     object[] objArray1 = new object[] { c, materialIndex, material };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "RenderUtils", "SetSharedMaterial", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Esempio n. 22
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 public static void Shake(Camera camera, Vector3 amount, float time)
 {
     object[] objArray1 = new object[] { camera, amount, time };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "CameraShakeMgr", "Shake", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }