示例#1
0
    public void CreateMonoA()
    {
        Log("Before new object is created");
        GameObject newObject = new GameObject();

        Log("Before AddComponent");
        MonoA monoA = newObject.AddComponent <MonoA>();

        Log("MonoA component is just added");
        monoA.Hello();
    }
示例#2
0
    public void InstantMonoA()
    {
        Log("Before instantiate");
        GameObject newObject = GameObject.Instantiate(monoAPrefab);

        Log("After instantiated");
        MonoA monoA = newObject.GetComponent <MonoA>();

        monoA.Hello();
        newObject.SetActive(true);
    }