public void CreateMonoA() { Log("Before new object is created"); GameObject newObject = new GameObject(); Log("Before AddComponent"); MonoA monoA = newObject.AddComponent <MonoA>(); Log("MonoA component is just added"); monoA.Hello(); }
public void InstantMonoA() { Log("Before instantiate"); GameObject newObject = GameObject.Instantiate(monoAPrefab); Log("After instantiated"); MonoA monoA = newObject.GetComponent <MonoA>(); monoA.Hello(); newObject.SetActive(true); }