示例#1
0
    void Awake()
    {
        instance = this;

        totalCapital = startingCapital;

        InitCosts();
    }
示例#2
0
    public void Start()
    {
        money_manager = FindObjectOfType <Money_Manager>();

        hand_gun_ui      = GameObject.Find("Hand Gun").GetComponent <Gun_UI>();
        assault_rifle_ui = GameObject.Find("Assault Rifle").GetComponent <Gun_UI>();
        shot_gun_ui      = GameObject.Find("Shot Gun").GetComponent <Gun_UI>();
        burst_gun_ui     = GameObject.Find("Burst Gun").GetComponent <Gun_UI>();
        sniper_rifle_ui  = GameObject.Find("Sniper Rifle").GetComponent <Gun_UI>();
    }
    private void Start()
    {
        if (Scene_Loader.current_scene == 11)
        {
            Add_bullets.ammo_count = 300;
        }

        assualt_rifle_script = FindObjectOfType <Assault_Rifle>();
        money_manager        = FindObjectOfType <Money_Manager>();
        bullets_selector_UI  = GameObject.Find("Assault Rifle Bullets").GetComponent <Bullets_Selector_UI>();
    }
    private void Start()
    {
        if (Scene_Loader.current_scene == 11)
        {
            Add_bullets.ammo_count = 192;
        }

        burst_gun_script    = FindObjectOfType <Burst_Gun>();
        bullets_cost_money  = FindObjectOfType <Money_Manager>();
        bullets_selector_UI = GameObject.Find("Burst Gun Bullets").GetComponent <Bullets_Selector_UI>();
    }
    void Start()
    {
        if (current_scene == 3 || current_scene == 5 || current_scene == 8 || current_scene == 11)
        {
            StartCoroutine(Enable_Weapon_Unlock_UI_Button());
        }

        starting_money = Static_Fields.money;

        if (current_scene == 0)
        {
            StartCoroutine(Load_startscene());
        }


        StartCoroutine(Check_if_Music_Started());

        if (current_scene != 1 && current_scene != 0 && current_scene != 14)
        {
            if (current_scene != 12 && current_scene != 15)
            {
                money_manager    = FindObjectOfType <Money_Manager>().GetComponent <Money_Manager>();
                background_music = GameObject.Find("Play Space").transform.Find("Canvas(bg Music)").GetComponent <AudioSource>();
            }

            pause_ui_anim = GameObject.Find("Pause UI").GetComponent <Animation>();
            pause_music   = GameObject.Find("Pause UI").GetComponent <AudioSource>();
        }

        StartCoroutine(Wait_Before_Time_Stops());


        if (current_scene == 1 || current_scene == 14)
        {
            if (FindObjectsOfType <Money_Manager>().Length > 0)
            {
                Destroy(FindObjectOfType <Money_Manager>().gameObject);
            }
        }
    }
示例#6
0
 private void Start()
 {
     money_manager = FindObjectOfType <Money_Manager>();
     target_pos    = new Vector3(-1f, 5.5f, -2f);
 }
示例#7
0
 private void Start()
 {
     sniper_rifle_script = FindObjectOfType <Sniper_Rifle>();
     bullets_cost_money  = FindObjectOfType <Money_Manager>();
     bullets_selector_UI = GameObject.Find("Sniper Rifle Bullets").GetComponent <Bullets_Selector_UI>();
 }