void Awake() { instance = this; totalCapital = startingCapital; InitCosts(); }
public void Start() { money_manager = FindObjectOfType <Money_Manager>(); hand_gun_ui = GameObject.Find("Hand Gun").GetComponent <Gun_UI>(); assault_rifle_ui = GameObject.Find("Assault Rifle").GetComponent <Gun_UI>(); shot_gun_ui = GameObject.Find("Shot Gun").GetComponent <Gun_UI>(); burst_gun_ui = GameObject.Find("Burst Gun").GetComponent <Gun_UI>(); sniper_rifle_ui = GameObject.Find("Sniper Rifle").GetComponent <Gun_UI>(); }
private void Start() { if (Scene_Loader.current_scene == 11) { Add_bullets.ammo_count = 300; } assualt_rifle_script = FindObjectOfType <Assault_Rifle>(); money_manager = FindObjectOfType <Money_Manager>(); bullets_selector_UI = GameObject.Find("Assault Rifle Bullets").GetComponent <Bullets_Selector_UI>(); }
private void Start() { if (Scene_Loader.current_scene == 11) { Add_bullets.ammo_count = 192; } burst_gun_script = FindObjectOfType <Burst_Gun>(); bullets_cost_money = FindObjectOfType <Money_Manager>(); bullets_selector_UI = GameObject.Find("Burst Gun Bullets").GetComponent <Bullets_Selector_UI>(); }
void Start() { if (current_scene == 3 || current_scene == 5 || current_scene == 8 || current_scene == 11) { StartCoroutine(Enable_Weapon_Unlock_UI_Button()); } starting_money = Static_Fields.money; if (current_scene == 0) { StartCoroutine(Load_startscene()); } StartCoroutine(Check_if_Music_Started()); if (current_scene != 1 && current_scene != 0 && current_scene != 14) { if (current_scene != 12 && current_scene != 15) { money_manager = FindObjectOfType <Money_Manager>().GetComponent <Money_Manager>(); background_music = GameObject.Find("Play Space").transform.Find("Canvas(bg Music)").GetComponent <AudioSource>(); } pause_ui_anim = GameObject.Find("Pause UI").GetComponent <Animation>(); pause_music = GameObject.Find("Pause UI").GetComponent <AudioSource>(); } StartCoroutine(Wait_Before_Time_Stops()); if (current_scene == 1 || current_scene == 14) { if (FindObjectsOfType <Money_Manager>().Length > 0) { Destroy(FindObjectOfType <Money_Manager>().gameObject); } } }
private void Start() { money_manager = FindObjectOfType <Money_Manager>(); target_pos = new Vector3(-1f, 5.5f, -2f); }
private void Start() { sniper_rifle_script = FindObjectOfType <Sniper_Rifle>(); bullets_cost_money = FindObjectOfType <Money_Manager>(); bullets_selector_UI = GameObject.Find("Sniper Rifle Bullets").GetComponent <Bullets_Selector_UI>(); }