private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Weapon")) { PickUpWeapon(collision.gameObject.name); } if (collision.gameObject.CompareTag("Coin")) { MoneySystem.AddMoney(1); } }
public void EvaluateOrder() { //Assume bool orderComplete = true; for (int i = 0; i < order.items.Count; i++) { if (!order.items[i].has) { orderComplete = false; break; } } if (orderComplete) { serviceComplete = true; happiness = 1; MoneySystem.AddMoney(order.cost); orderBubble.Clear(); } }