示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (s != lasts)
     {
         lasts = s;
         mt.SetText(s);
     }
 }
示例#2
0
    public static ModelText Create(string name, string s)
    {
        GameObject obj = new GameObject(name);
        ModelText  mt  = obj.AddComponent <ModelText>();

        mt.Init();
        mt.SetText(s);
        return(mt);
    }
示例#3
0
    public override void Update()
    {
        base.Update();

        updateTime -= Time.deltaTime;
        if (updateTime > 0)
        {
            return;
        }
        updateTime = 0.2f;
        if (nowScores != targetScores)
        {
            nowScores += (int)((targetScores - nowScores) * 0.5f);
            if (Mathf.Abs(nowScores - targetScores) < 2)
            {
                nowScores = targetScores;
            }
            scoresnum.SetText(nowScores.ToString());
        }
    }