// Update is called once per frame void Update() { if (s != lasts) { lasts = s; mt.SetText(s); } }
public static ModelText Create(string name, string s) { GameObject obj = new GameObject(name); ModelText mt = obj.AddComponent <ModelText>(); mt.Init(); mt.SetText(s); return(mt); }
public override void Update() { base.Update(); updateTime -= Time.deltaTime; if (updateTime > 0) { return; } updateTime = 0.2f; if (nowScores != targetScores) { nowScores += (int)((targetScores - nowScores) * 0.5f); if (Mathf.Abs(nowScores - targetScores) < 2) { nowScores = targetScores; } scoresnum.SetText(nowScores.ToString()); } }